Gaming Arts President named to 25 People to Watch in Gaming For 2019

25 January 2019

(PRESS RELEASE) -- Gaming Arts, LLC, an end-to-end gaming technology provider of electronic gaming machines, bingo, keno and interactive casino-wide promotions, today announced that Mike Dreitzer, President, has been named as one of '25 People to Watch' by Global Gaming Business Magazine, a leading trade magazine in the gaming industry.

Entering its 17th year, the '25 People to Watch' list recognizes gaming executives, regulators and influencers worldwide whose past experiences have positioned them to make major impacts and contributions to the gaming industry in 2019 and beyond.

Gaming Arts CEO and founder David Colvin said, "We are very proud that Mike has been named as one of '25 People to Watch' by GGB Magazine. Since joining Gaming Arts, Mike has been instrumental in growing the company and expanding our product offerings. The future is very bright for Gaming Arts as we enter 2019 with great momentum in the marketplace. We look forward to the significant milestones that Mike will help us accomplish on many key fronts in the months ahead."

Gaming Arts President Mike Dreitzer said, "I am delighted to have been named to this prestigious list. It has been a pleasure working with David and the entire team at Gaming Arts. Following a strong 2018 where we focused on developing and bringing new and innovative products to market, we expect great things for 2019."

With nearly 20 years of gaming manufacturing, technology and regulation experience, Dreitzer was named President of Gaming Arts in February 2018 to lead the Company in its expansion efforts in the bingo, keno and slot sectors. Under his leadership, the Company has expanded considerably and opened a new technology and innovation campus in Las Vegas last year. Moreover, Dreitzer has helped assemble a team of veteran slot developers with more than 100 combined years of experience in the slot industry.

Prior to joining Gaming Arts, Dreitzer was President of North America for Australia-based Ainsworth Game Technology. Under his tenure, the company produced more than $80 million in annual revenue.

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